Hi, I’m Feiko!

I’m a Game Developer from the Netherlands, passionate about creating engaging & moving experiences that bring people together.

With over 3 years of industry experience, I hold a BSc in Game Development and an MSc in Games Research. Below, you can find my portfolio, highlighting some of work.

Arid

Main Role: Lead Game Design
Supporting Role: Technical Design
Available on Steam

A Gritty, exploration-survival experience set in the Atacama Desert; the driest place on earth.

Some of my contributions:

  • Responsible for the design of various features such as Base Upgrades, Equipment, Weather, Day & Night cycles.

  • Provided support for the Design Team with Status Effects, Crafting, and User Interface.

  • Led Agile / Scrum processes like daily standups and standdowns and managed backlogs and sprint meetings.

  • Created monthly analytics reports for shareholder insights.

  • Researched and created design prototypes during concepting phases.

  • Implemented designed gameplay features using custom tools developed by programmers.

  • Assisted programmers with medium-level technical tasks such as feature implementation and performance optimization.

  • Set up and maintained CI/CD servers (Jenkins & Perforce)

Streamlined Mastermind

Main Role: Production
Supporting Role: Technical Design

A Compact & Playful heist planning game. Developed remotely in 8 weeks, with a team of 14.

Some of my contributions:

  • Set up the high-level plan and identified task dependencies.

  • Set sprint goals in collaboration with feature team leads.

  • Introduced and adapted Large Scale Scrum (LSS) methodologies to team needs.

  • Communicated with stakeholders, including progress update meetings.

  • Managed Itch store page setup and QA pipelines.

  • Set up Continuous Integration pipelines and maintained the Jenkins server and pipeline scripts.

  • Created various technical design demos to address issues with the Nintendo Switch port (later scrapped).

Achievements & Recognitions

  • Arid was awarded the Best Student Game at the Dutch Game Awards in 2021. Because of this award, Arid has been archived at the Dutch Institude of Sound & Vision, a digital archiving institute.

  • Arid won the Best Design and Audience Awards at the yearly award ceremony at the Breda University of Applied Sciences in 2021.

  • Arid was nominated as Hobby Game of the Year at the Game Development World Championships in 2021.

  • Streamlined Mastermind won Best Design & Best Art at the yearly award ceremony @ Breda University of Applied Sciences.

  • Item description
  • Quantum VR

    Experimental VR project using non-euclidean geometry to create impossibe spaces.

  • Aztech

    2D Puzzle Platformer, using telekinesis to move objects around.

  • Demon's Heaven

    Experimental Samurai game, developed as a learning project for fast-paced combat design.